UPDATE 23: The mod is now compatible with patch PC 1.77.131.1030 / Mac 1.77.131.1230. No update needed for patch PC 1.80.69.1030 / Mac 1.80.69.1230.
UPDATE 22: The mod is now compatible with patch PC 1.75.125.1030 / Mac 1.75.125.1230. No update needed for patch PC 1.76.81.1020 / Mac 1.76.81.1220.
UPDATE 21: The mod is now compatible with patch PC 1.71.86.1020 / Mac 1.71.86.1220. No update needed for patch PC 1.72.28.1030 / Mac 1.72.28.1230.
UPDATE 20: The mod is now compatible with patch PC 1.70.84.1020 / Mac 1.70.84.1220.
UPDATE 19: The mod is now compatible with patch PC 1.68.154.1020 / Mac 1.68.154.1220.
UPDATE 18: The mod is now compatible with patch PC 1.66.139.1020 / Mac 1.66.139.1220.
The Sims 4 Better Romance
UPDATE 17: The mod is now compatible with patch PC 1.63.134.1020 / Mac 1.63.134.1220. This mod is not compatible with the Legacy Edition any more.
– When Sim A considers initiating a romantic interaction towards Sim B, the score of the test I added to the mod in UPDATE 5 is increased by +2/+4/+8/+10/+12 if Sim B has 1/2/3/4/5 fame levels above Sim A.
– The mod no longer modifies any jealousy broadcasters and doesn’t modify any code related to date calls, as Maxis seems to have fixed and added enough checks to these features in the past few months.
Note: If you had problems downloading or extracting the mod, then it should be fixed now and you should redownload.
UPDATE 16: When Sim A considers initiating a romantic interaction towards Sim B, the score of the test I added to the mod in UPDATE 5 is increased by +50 if Sim B has the flirty Pheromone Cloud buff, and decreased by -50 if Sim B has the embarrassed Pheromone Cloud buff.
UPDATE 15: The mod is now compatible with patch PC 1.55.108.1020 / Mac 1.55.108.1220.
UPDATE 14: I found out that the Player trait doesn’t work properly. Sims who have the Player trait still receive a relationship decrease when another sim gets jealous, which isn’t supposed to happen. This oversight only affects Kiss/Woohoo jealousy, because Maxis forgot to add the necessary check to prevent the relationship decrease for sims with the Player trait during those interactions. It is fixed now.
UPDATE 13:
– When Sim A initiates a romantic interaction on Sim B, and if Sim B does NOT have the Non-Committal trait, and the romance bar between Sim A and B is lower than 25, and Sim B has a romance bar of 25 or higher with anyone else in the game, the success score is decreased by -5 for all romance tests.
– When Sim A considers initiating a romantic interaction on Sim B, and if Sim A does NOT have the Non-Committal trait, and the romance bar between Sim A and B is lower than 25, and Sim A has a romance bar of 25 or higher with anyone else in the game, the score of the test I added to the mod in UPDATE 5 is decreased by -3.
– In UPDATE 12, I made it so that the score is decreased similarly for a romance bar of 50 if the sim does not have the Non-Committal trait. In this update, I am making it so that Non-Committal sims also receive this score decrease for a romance bar of 50. Note that they won’t get the score decrease for a romance bar of 25 above, as that requires the sim to not have the Non-Committal trait.
UPDATE 12:
– When Sim A initiates a romantic interaction on Sim B, and if Sim B does NOT have the Non-Committal trait, and the romance bar between Sim A and B is lower than 50, and Sim B has a romance bar of 50 or higher with anyone else in the game, the success score is decreased by -8 for all romance tests.
– When Sim A considers initiating a romantic interaction on Sim B, and if Sim A does NOT have the Non-Committal trait, and the romance bar between Sim A and B is lower than 50, and Sim A has a romance bar of 50 or higher with anyone else in the game, the score of the test I added to the mod in UPDATE 5 is decreased by -5.
This update effectively allows sims to show loyalty towards their non-committed love interests.
UPDATE 11:
– I found one more romantic introduction in the game, Instant Besties – Romantic version (Fame perk). The game also does not check to see if Sim A is in a relationship already, so now Sim A needs to pass my test before they can initiate this introduction.
– Maxis made a slight mistake in the jealousy broadcaster for all Kiss interactions, I’ve also fixed that.
UPDATE 10: There are two romantic introductions in the game, Flirty and Enchanting Introduction. Sims can initiate these interactions at any time, and the interactions cannot fail. In addition, they don’t cause jealousy. Also, Maxis made a few mistakes with their autonomy checks. This update fixes those checks and makes it so that sims will only initiate these introductions if they pass the test I added to the mod in UPDATE 5.
UPDATE 9:
– I fixed some of Maxis’ other testsetinstance resources in the Ask on Date success score test.
– There is a separate test for the Friendly>Other Sims…>Hook Up With social. If the picked sim is on the lot, the game uses the normal success score test, but if not, then it uses a special test in which Maxis’ testsetinstance resources also don’t work. They are fixed now.
UPDATE 8:
– Alluring Visage does not work properly in an unmodded game. It is a supernatural power that can be activated by clicking on the vampire and choosing Vampire>Alluring Visage. When you do this, the vampire receives a Happy buff for 4 hours. Any sim who is 3 tiles within the vampire has to pass a resistance check, and if they fail, they become affected by it for exactly 1 hour (swirling effects). In other words, Alluring Visage should only affect sims for 1 hour, and when it wears off, it is not supposed to have any effect on the sim. Alluring Visage will continue to be active for 4 hours, but sims who are affected can only stay affected for 1 hour. Technically, this is exactly what happens, but when Sim A initiates a romantic social on Sim B, the game checks to see if Sim A has the Happy buff from Alluring Visage, and if so, it heavily increases the Success Score. The game does not check to see if Sim B is currently affected. The game also increases the score if Sim B is currently affected by Alluring Visage, but again the game does not check to see if it is Sim A that Sim B is affected by. It is so poorly written. This update fixes this entire problem. Now, the game increases the Success Score by +15/+30/+45 ONLY when Sim B is currently affected by Sim A’s Alluring Visage 1/2/3.
– I have added a few more checks to my new test I added to the mod in UPDATE 5. So, when Sim A considers initiating a romantic social towards Sim B:
Credit : simler90