– Cleaned up and rewrote some code.
-Fixed an issue where drink interactions were automatically canceled when the picked sim was asked while performing certain interactions.
– Added support for Dynamic-No-More Potion from EP13 Growing Together.
– [CallToGrab_AddOn]: Added “Call to Grab Serving” option for cauldron food.
– [FailureChance_AddOn]: Added lifestyle and family dynamic detection to the conditions considered for sim’s refusal to eat.
Credit : amellce